Sonic starts on a surfboard, surfing onto the island. This was eventually removed and simplified in the final release. Most, if not all Zones contain an altered layout, mainly for Sonic and Tails' route.Ī huge waterfall with lots of falling logs are a recurring gimmick for both Acts. The Sound Test Menu is identical to the one used in the final version of Sonic the Hedgehog 3 alone. The SEGA intro is reused from Sonic the Hedgehog 2 (though somewhat glitched in appearance), the title logo is altered, and Sonic and Tails use their Sonic the Hedgehog 2 sprites. In this pre-release prototype version of Sonic the Hedgehog 3, a lot of progress had already been made, but a huge amount of content was initially changed before the final release. Oddly enough, the Special Stage music plays here.įlying Battery level icon in Sonic 3 PC Collection through hacking November 3rd, 1993 Prototype Using Sonic 3C's savestates to access the Lava Reef Boss Area or Hidden Palace Zone will have glitchy collision data, and Angel Island's sprites appear all over the place. However, the player will need to do this in a specific way because alone, these codes will crash the game when trying to access that level data. In the case of Flying Battery, while one can access it by way of PAR codes, it will be corrupted with IceCap Zone tiles appearing all over the place. All unused Zones outside of Flying Battery will say " Zone." Most (such as Sandopolis Zone and Death Egg Zone) will crash on the title card, while some (like Lava Reef Zone) will load the level and end up in a glitchy mess and crash. Still, there are some leftovers in Sonic the Hedgehog 3 – a data select icon, its music, and even its bosses.Įven though the player can use codes or use Sonic 3C's savestates to access the unused zones, those will crash the game. Most of the data that once belonged to these levels either is not present in the game anymore or is not currently accessible. As mentioned earlier, Flying Battery would have been played between Carnival Night Zone and IceCap Zone, but when the game was split into two that Zone was moved into Sonic & Knuckles to give it more levels. Sonic 3 - Accessing Sonic & Knuckles' ZonesĪ few remnants of all the Sonic & Knuckles zones are still left in the game. In the final game, the staff credits roll simply fades between static pages of text. The actual credits were apparently not yet in place when this was abandoned, as it scrolls small and large versions of the letters B-F, and then abruptly fades to the Sonic the Hedgehog 3 logo screen. The sound of the wind trap Knuckles activates in Mushroom Hill Zone.Īn unused, unfinished, scrolling credits routine can be found in the game's files and can be activated by setting RAM address " FA87" to " 2" during the credits sequence. This object was an early version of Hey Ho boss from Mushroom Hill Zone Act 1.
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